10+ years creating award-winning gameplay systems, narrative driven quests, and player-first experiences across AAA and indie titles.
I am a Senior Game Designer currently working at Raven Software on Call of Duty: Warzone 2, where I partner with art, tech, and leadership to deliver new LTMs, weapons, perks, and seasonal features for 20+ million players.
Previously, I shipped major content as Senior Area Designer on Obsidian's Avowed and served as Design Lead on ARK: Survival Evolved and its expansions. My expertise spans end-to-end content ownership, broad game design, and cross-functional collaboration.
I have deep fluency in UE4/5, scripting, and live service design. I'm also the co-founder of the IGDA Virginia Chapter and passionate about mentoring the next generation of game designers.
Quest Design, Systems Design, Level Design, Narrative Integration
Unreal Engine 4/5, Blueprint, C#, C++, Python, Lua
Visual Studio, Maya, Houdini, Confluence, Jira, Perforce
Raven Software - Call of Duty: Warzone 2
Obsidian Entertainment - Avowed
Studio Wildcard - ARK: Survival Evolved