ARK: Survival Evolved
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Studio Wildcard

ARK: SURVIVAL
EVOLVED

Role Design Lead / Senior Designer
Duration Oct 2014 — Dec 2018
Platform PC, PS, Xbox, Switch

Overview

PROJECT OVERVIEW

ARK: Survival Evolved is a groundbreaking survival sandbox game where players tame dinosaurs, build bases, and survive in prehistoric environments. Joining as Senior Designer when the team was just 7 people, I progressed to Design Lead, helping build the design department to over 20 individuals and guiding the game through launch and three major expansions.

Studio

Studio Wildcard

Platform

PC, PlayStation, Xbox, Switch

Genre

Survival Sandbox

Engine

Unreal Engine 4

My Role

CONTRIBUTIONS

CAREER PROGRESSION

Started as Senior Designer in 2014, promoted to Design Lead in 2016. Led expansion content while continuing hands-on systems and content design, scaling the team from 7 to 20+ across disciplines.

LEADERSHIP & STUDIO GROWTH

Scaled the design team to 20+; built strike teams for live ops; established best practices and data-driven iteration under tight timelines. Mentored junior designers and advocated for their career growth.

CONTENT DESIGN & VISION

Co-developed DLC vision and content for Scorched Earth, Aberration, and Extinction. Delivered new biomes, 50+ creatures with unique AI behaviors, and innovative survival mechanics.

TECHNICAL DESIGN & IMPLEMENTATION

Built content pipelines, led Survival of the Fittest battle royale mode, integrated QA for rapid iteration, and reviewed commits for technical and gameplay risks.

DLC

MAJOR EXPANSIONS

Under the Design Director, I helped concept, design, document, and drive implementation of three major DLC expansions. Each expansion required managing accelerated timelines while maintaining quality and innovation.

Scorched Earth

SCORCHED EARTH

Desert biome with extreme weather, water conservation mechanics, sandstorms, and 11 new creatures including iconic Wyverns.

Aberration

ABERRATION

Underground expansion with radioactive zones, bioluminescent ecosystems, vertical gameplay with climbing and ziplines.

Extinction

EXTINCTION

Climactic finale on corrupted Earth. Titan boss system, orbital supply drops, Mek suits, and sci-fi combat integration.

Highlights

ACHIEVEMENTS & FEATURES

50+ UNIQUE CREATURES

Designed creatures with distinctive AI and taming mechanics

SURVIVAL SYSTEMS

Temperature, radiation, and corruption mechanics

TEAM LEADERSHIP

Grew design team from 7 to 20+ members

LIVE SERVICE

4+ years of content updates and balance patches

PIPELINE DEVELOPMENT

Built content creation and QA workflows

SURVIVAL OF THE FITTEST

Led standalone battle royale mode design

Stack

TECHNOLOGIES & TOOLS

Unreal Engine 4 Blueprint C++ / Python Visual Studio Perforce Confluence Jira Live Service Design Combat Systems Pipeline Dev
Call of Duty: Warzone 2

Next Project

WARZONE 2