Avowed Level Design

Level Design Showcase

Avowed - Environmental Storytelling & Quest Integration

Crafting Immersive Worlds

As Senior Area Designer on Avowed, I owned the end-to-end development of major content regions, from initial white-box layouts to final polish. My work focused on creating environments that seamlessly blend exploration, narrative, and gameplay mechanics.

The following showcases demonstrate my approach to level design through two distinct areas: Ryngrim's Domain, and the volcanic Lava Tubes, each presenting unique design challenges and opportunities for environmental storytelling.

Ryngrim's Domain

Shatterscarp - Shark's Teeth Region

Area Overview

Ryngrim's Domain is an exercise in atmospheric level design, combining environmental puzzles, illusion mechanics, and vertical exploration to create a memorable gameplay experience.

Design Goals

  • Reinforce the mystic and illusory nature of Ryngrim's magic and domain.
  • Guide player progression through environmental storytelling
  • Integrate companion abilities as exploration mechanics
  • Balance combat encounters with puzzle-solving moments

Environmental Features

Strange and exotic environments

Exploration in a strange and unique environment only possible with an Archmage's magic

Both storytelling and navigation challenges

Narrative and gameplay elements intertwine to guide players through the environment, allowing companions to shine.

Ryngrim's Tower and Memories of Home

As an Archmage from the Whites that Wend, Ryngrim's domain reflects on her origins while integrating her specialty: death, decay, and horror.

Puzzles and Illusions

The player is given challenges that test their moral reasoning, their combat abilities, and their resolve.

Quest: Face Your Fears

Quest Flow Design

The quest structure guides players through increasingly complex challenges, introducing mechanics gradually while building narrative tension.

1. Environmental Setup

Players encounter Yatzli and learn about the magical barrier

2. Companion Integration

Yatzli's "Dispel Illusion" ability becomes key to progression

3. Puzzle Mechanics

Statue restoration combines exploration with object collection

4. Combat Crescendo

Skeleton encounters escalate with progession, testing combat skills

5. Narrative Resolution

Tower entry and dialogue with Ryngrim provide closure

Rewards & Progression

  • • Yatzli becomes a permanent companion
  • • Progression through the critical path
  • • The many goodies laying around the Domain!

Area Screenshots

The Lava Tubes

Galawain's Tusk - Solace Keep to Mt. Foija

Quest: Our Dreams Divide Us Still

Design Philosophy

This epic main quest spans multiple regions, showcasing interconnected level design with meaningful exploration, complex combat encounters, and consequential player choices.

Multi-Region Journey

Navigate from Solace Keep through Mt. Foija to the Lava Tubes

Boss Encounters

Inquisitor Lodwyn and Councilor Kostya provide climactic combat

Environmental Hazards

Lava tubes feature natural dangers and vertical challenges

Adra Pillar Mechanics

Ancient magic provides narrative and gameplay integration

Critical Decision Point

Save or destroy Solace Keep with lasting consequences

Choice & Consequence

Save Solace Keep

Reward: Bastion of Solace

Destroy Solace Keep

Narrative consequences

Area Overview

The Lava Tubes represent a complex dungeon environment that challenges players with multi-layered exploration, environmental puzzles, and combat encounters. The area's design emphasizes player agency through multiple paths and optional challenges.

Level Design Elements

  • Non-linear exploration with multiple interconnected paths
  • Environmental hazards that serve as both obstacle and atmosphere
  • Puzzle mechanics integrated with combat encounters
  • Reward discovery through careful observation

Technical Implementation

Lighting Design

Dynamic lighting guides player navigation through dark caves

Sound Design Integration

Audio cues signal danger and discovery opportunities

Performance Optimization

LOD systems and occlusion culling for complex geometry

Area Screenshots

My Level Design Principles

Guided Exploration

Create clear visual language that guides players naturally while maintaining the illusion of choice.

Narrative Integration

Every space tells a story through environmental details, prop placement, and architectural design.

Meaningful Challenge

Balance difficulty through clever design rather than artificial barriers or enemy spam.

View Full Project

Avowed - Senior Area Designer