Kayd Hendricks
Foggy caverns
Ryngrim's Domain in Avowed, one of my levels

Kayd Hendricks

Game designer

10+ years crafting award-winning gameplay systems, narrative-driven quests, and player-first experiences across AAA and indie titles.

I left Raven Software in 2026. Right now I'm working on independent projects and looking for my next role.

Work

Call of Duty: Warzone 2

Senior systems designer at Raven Software, 2024 to 2026

Partnering with art, tech, and leadership to deliver new LTMs, weapons, perks, and seasonal features for 20M+ players. Leading iteration and balancing of Champions Quest, Warzone 2's most challenging mode.

More about Warzone 2

Avowed

Senior area designer at Obsidian Entertainment, 2020 to 2024

Owned end-to-end development of major content regions from white-box to final polish. Designed and implemented critical-path quests with tight narrative integration using UE5 Blueprint and proprietary tools.

More about Avowed

ARK: Survival Evolved

Design lead and senior designer at Studio Wildcard, 2014 to 2019

Led cross-functional team to deliver core game and 3 major DLCs. Co-developed design vision for all expansions from concept through launch. Mentored junior designers and managed post-launch content for millions of active players.

More about ARK

I co-founded the IGDA Virginia chapter and wrote for the Extra Credits series on game development.

Level design

Ryngrim's Domain

This area in Shatterscarp is full of illusions, so you need your companion Yatzli's Dispel Illusion ability to get through it.

How I designed it

The Lava Tubes

On the main quest, you can take several routes through this dungeon and decide whether to save or destroy Solace Keep.

How I designed it

Contact

There's so much more I wish I could say, so let's talk!

LinkedInResume (PDF)