Overview
Call of Duty: Warzone 2.0 is a free-to-play battle royale game that serves over 20 million players worldwide. As Senior Systems Designer at Raven Software, I partner with leadership to continuously evolve the game through seasonal content updates, new gameplay systems, and live service features.
Studio
Raven Software / Activision
Platform
PC, PlayStation, Xbox
Genre
Battle Royale / FPS
Engine
IW 9.0 Engine
My Role
Partnered with art, tech, and leadership to deliver new Limited Time Modes (LTMs), weapons, perks, and seasonal features for 20+ million players across Warzone 2. Each season brings fresh gameplay experiences that keep our massive player base engaged.
Led ongoing iteration and balancing of Champions Quest, Warzone 2's most challenging mode. This high-stakes endgame content rewards elite players with exclusive rewards and has significantly enhanced player retention and prestige completion rates.
Spearheaded seasonal testing and integration of cross-title features including advanced movement, camera, and character control systems. Fostered collaboration with Treyarch, Beenox, Sledgehammer, and multiple other studios under the Call of Duty umbrella to ensure polished gameplay across platforms.
Highlights
High-stakes nuclear contract for elite players
Rotating limited-time modes with unique rulesets
Meta tuning across 100+ weapons and attachments
Advanced movement mechanics and traversal
Engagement systems and progression mechanics
Unified experience across PC and consoles
Stack