Call of Duty: Warzone 2

Call of Duty: Warzone 2

Senior Systems Designer at Raven Software

November 2024 - Present

Project Overview

Call of Duty: Warzone 2.0 is a free-to-play battle royale game that serves over 20 million players worldwide. As Senior Systems Designer at Raven Software, I partner with leadership to continuously evolve the game through seasonal content updates, new gameplay systems, and live service features.

Studio

Raven Software / Activision

Platform

PC, PlayStation, Xbox

Genre

Battle Royale / FPS

Engine

IW 9.0 Engine

Role: Senior Systems Designer (November 2024 - Present)

Role and Contributions

Seasonal Content Delivery

Partnered with art, tech, and leadership to deliver new Limited Time Modes (LTMs), weapons, perks, and seasonal features for 20+ million players across Warzone 2. Each season brings fresh gameplay experiences that keep our massive player base engaged.

Champions Quest Mode

Led ongoing iteration and balancing of Champions Quest, Warzone 2's most challenging mode. This high-stakes endgame content rewards elite players with exclusive rewards and has significantly enhanced player retention and prestige completion rates.

Cross-Studio Integration

Spearheaded seasonal testing and integration of cross-title features including advanced movement, camera, and character control systems. Fostered collaboration with Treyarch, Beenox, Sledgehammer, and multiple other studios under the Call of Duty umbrella to ensure polished gameplay across platforms.

Achievements & Features

Champions Quest

High-stakes nuclear contract for elite players

Seasonal LTMs

Rotating limited-time modes with unique rulesets

Weapon Balancing

Meta tuning across 100+ weapons and attachments

Movement Systems

Advanced movement mechanics and traversal

Player Retention

Engagement systems and progression mechanics

Cross-Platform

Unified experience across PC and consoles

Technologies & Tools

IW9 Engine Databricks/Analytics tools Perforce Confluence Jira Playtest/QA Integration Systems Design Live Service Operations Game Balancing Multi-Studio Collaboration
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