Senior Game Designer
10+ years crafting award-winning gameplay systems, narrative-driven quests, and player-first experiences across AAA and indie titles.
Currently at Raven Software shaping Call of Duty: Warzone 2, I partner with art, tech, and leadership to deliver new LTMs, weapons, perks, and seasonal features for 20+ million players worldwide.
Previously, I shipped major content as Senior Area Designer on Obsidian's Avowed and served as Design Lead on ARK: Survival Evolved and its expansions. My expertise spans end-to-end content ownership, broad game design, and cross-functional collaboration.
I have deep fluency in UE4/5, scripting, and live service design. I'm also co-founder of the IGDA Virginia Chapter and passionate about mentoring the next generation of game designers.
Quest Design, Systems Design, Level Design, Narrative Integration, Combat Balance
Unreal Engine 4/5, Blueprint, C#, C++, Python, Lua, IW Engine
Visual Studio, Maya, Houdini, Confluence, Jira, Perforce, Databricks
Team Building, Cross-Studio Collaboration, Mentorship, Live Service Ops
Raven Software — Call of Duty: Warzone 2
Partnering with art, tech, and leadership to deliver new LTMs, weapons, perks, and seasonal features for 20M+ players. Leading iteration and balancing of Champions Quest, Warzone 2's most challenging mode.
Obsidian Entertainment — Avowed
Owned end-to-end development of major content regions from white-box to final polish. Designed and implemented critical-path quests with tight narrative integration using UE5 Blueprint and proprietary tools.
Studio Wildcard — ARK: Survival Evolved
Led cross-functional team to deliver core game and 3 major DLCs. Co-developed design vision for all expansions from concept through launch. Mentored junior designers and managed post-launch content for millions of active players.